Mess in between keyframes
Hi,
I'm creating game character movements. When I set rotation key frames of my "hip control" in between frames are messed up. Two problems happens now:
1 If I copy keyframe "1" and paste it in "10" from 1-10 I get rotational movements while it should get none.
You can see it in picture one.
2 When I work for further character movements, and rotate object slightly for the next key frame, rotation values inverts. For example Y -50 becomes something like 61, while I want -55.
This way I get messy object transactions in between key frames. Picture two.
Last edited by lauris47; 08-06-2013 at 11:23 AM.