Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-06-2013 , 10:58 AM
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Zooming out - object texture problem

Dunno how to name it, so I called it problem, and there is the picture..
user added image

PLease help.
Thanks

# 2 12-06-2013 , 12:38 PM
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Its possible you have a duplicate mesh if so delete one of them............dave




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# 3 12-06-2013 , 01:39 PM
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Its possible you have a duplicate mesh if so delete one of them............dave

Sorry, a need more newbie explanation... user added image

And BTW, its not only on one object, its on everything....
user added image


Last edited by Retko; 12-06-2013 at 02:17 PM.
# 4 12-06-2013 , 03:32 PM
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Try assigning a new shader to it..................dave




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# 5 12-06-2013 , 08:09 PM
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It's your camera clipping plane attributes, adjust them so the far plane is large enough to see a reasonably far depth into 3D space and set the near clip only low enough to not cut off geometry when you need to get in close.


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# 6 13-06-2013 , 07:42 AM
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It's your camera clipping plane attributes, adjust them so the far plane is large enough to see a reasonably far depth into 3D space and set the near clip only low enough to not cut off geometry when you need to get in close.

Yee, That helped, specifically near plane clipping, i was messing with it before... Thanks mate... user added image

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