Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-06-2013 , 10:05 AM
cdozier86
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Texture/Color not present when rendered

Hello,
I have a tiff image that I'm using as a texture, along with a displacement map to match it. The texture looks like it works great in the IPR, but when I render the colors and details of the texture are gone. The displacement map still works fine, but the images of the texture appear to be gone, or just blown out or completely different somehow. Any help would be appreciated, I attached two images to compare.

Thanks!

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# 2 22-06-2013 , 12:24 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Physical sun and sky puts a gamma correction node on the camera, but your texture is already gamma corrected as an image file, so you need to "un-gamma correct" the texture, so everything is only corrected once. Put a gamma node between the texture and the material, and set the correction factor to 0.454 0.454 0.454.
Look up linear workflow for more info.

# 3 22-06-2013 , 09:15 PM
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# 4 24-06-2013 , 05:38 AM
cdozier86
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Oh wow thanks so much it helped a ton thanks!

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