Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 22-06-2013 , 10:05 AM
cdozier86
Guest
Posts: n/a

Texture/Color not present when rendered

Hello,
I have a tiff image that I'm using as a texture, along with a displacement map to match it. The texture looks like it works great in the IPR, but when I render the colors and details of the texture are gone. The displacement map still works fine, but the images of the texture appear to be gone, or just blown out or completely different somehow. Any help would be appreciated, I attached two images to compare.

Thanks!

Attached Thumbnails
# 2 22-06-2013 , 12:24 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Physical sun and sky puts a gamma correction node on the camera, but your texture is already gamma corrected as an image file, so you need to "un-gamma correct" the texture, so everything is only corrected once. Put a gamma node between the texture and the material, and set the correction factor to 0.454 0.454 0.454.
Look up linear workflow for more info.

# 3 22-06-2013 , 09:15 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 24-06-2013 , 05:38 AM
cdozier86
Guest
Posts: n/a
Oh wow thanks so much it helped a ton thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads