Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-09-2013 , 01:37 PM
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maya viewport issues


# 2 11-09-2013 , 07:35 PM
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That's normal. Seems like either you didn't follow a step or the instructor forgot to include it but your cube needs more subdivisions. Maya can't deform geometry that isn't there.


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# 3 11-09-2013 , 09:40 PM
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You need to marquee-select the vertex in order to select the other side. A single click only selects the closest vertex.


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