maya displacement issues
hello. i have made a low poly model which will be rigged and animated then. but first i wanted to make some sculpted details in zbrush. so i uv mapped whole model and imported to zbrush. but when i exported displacement map from zbrush and attached it in maya to the model, it doesn't fit properly. it looks like low poly mesh with details, but whole geometry doesn't smooth, for example 6-angle hole doesn't get a circle shape, but hen i smooth in the viewport with "3" it does.
Last edited by mickhah; 25-09-2013 at 05:39 PM.