Dark Surfaces on Glass Material
Hi, I’m fairly new to maya and I’m having difficulty rendering a transparent object. Many surfaces of the material are very very dark in the render.
I’m modeling a cd jewel case. At the moment I only have the bottom part of the case which is completely transparent. However each time I render the scene many of the surfaces are far too dark, in fact they are almost black. I’ve placed the case on a white surface and am lost for ideas as to how to make the transparency of the object more realistic. In real life the are no black areas on the cd case.
If anyone has any ideas I’d be very grateful!!