Rigidbodies, active, passive, not colliding?
Hello, in my scene, I have a sphere, set as passive, colliding into a bunch of triangle meshes(they are separated). There is gravity. The sphere is hitting the tris from sideways through animation. I start the animation of the sphere very close to the triangles in order to hit it before it falls too much. This worked fine for my other set of tris, but it is not working now. Thing is, the triangle meshes are not being effected. The sphere goes right through it and doesnt effect the fall of the triangles. I believe I have everything set up the same, so what gives?