Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-12-2013 , 04:29 AM
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Maya 2012 Render issue

Hello everyone,

https://youtu.be/ZZNO3ey4NcI

I am having trouble with rendering in Maya 2012. And would most appreciate and be greateful for your assistance.

The viewport shows how i would like the image rendered and so does the UV Texture Editor, however, when i render it, it shows the image as stretched/repeated..

I have played around with the UV Repeat settings but this has not resolved the issue.

Can anyone see the problem? and help me troubleshoot? (i have made a 30 second clip showing the issue -the link is at the top of this post)

Many thanks..


Last edited by tariq1983; 27-12-2013 at 04:32 AM. Reason: make clear link
# 2 27-12-2013 , 04:50 AM
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Have you doubled checked that you're using the right UV set?


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# 3 27-12-2013 , 04:56 AM
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Hi,

yes i have checked and its definetley the right UV set.. i have also recreated, re UV'd and re textured but this still had the same result.

# 4 27-12-2013 , 07:11 PM
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Can you upload the scene?


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# 5 27-12-2013 , 08:46 PM
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hi,

i have added it as an attachment.. hope its clear to see.. in the image you can see the viewport, the UV Texture Editor and also the Render box

Attached Thumbnails
# 6 27-12-2013 , 09:44 PM
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This screenshot doesn't show me anything that I haven't already seen in the video. If you don't want to upload the scene to the forums, you can upload it elsewhere and send me a link in a pm.


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# 7 27-12-2013 , 10:08 PM
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sorry, i guess i do not understand when you say 'scene'. Do you mean a snapshot of the viewport?

# 8 28-12-2013 , 03:14 AM
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No, I mean the Maya file.


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# 9 28-12-2013 , 06:01 AM
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i have just tried adding it as a file attachment but i am getting an error message as invalid file.

or am i doing something wrong?

# 10 28-12-2013 , 07:01 AM
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Unless you manage to compress it into a 1MB zip file then no, this won't allow .mb or .ma files. However, you can use a free third party file hosting site like, box, rapidshare dropbox, mediafire, google drive, google sites.


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# 11 28-12-2013 , 08:26 PM
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# 12 29-12-2013 , 12:05 AM
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There's a projection node between your texture and shader. The projection is being cast down the z axis while the majority of the stairs' surface area isn't facing this direction, so the texture is streaking over them.

You probably have it set to create projection nodes when you create 2D textures.
Get into Hypershade>Create>2D Textures and near the bottom, set it to "2D Normal".


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# 13 29-12-2013 , 12:49 AM
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THANK YOU SO MUCH GENNY..!!

at first i followed yr advice but on the same textured step, which yielded same result..
then i made a new step, with 2D Normal set on (as you advised) and layed out the UV texture and it worked..

i am just so happy to have finally done some texturing.. i have only ever learnt basic modeling in the past..

thanx again..

# 14 29-12-2013 , 12:58 AM
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In the case of the "old step", you could have just middle dragged the texture onto the color channel of the shader, it'll overwrite the connection to the projection node. I should've mentioned that ><. Either way, now you know how to prevent Maya from doing that in the future user added image


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