The image does not make it clear what you are trying to do. Can you explain it or make a better image / drawing?
Thank you. I knew they made a mess of the mesh and were pains to clean up after. I was just curious if someone had perfected them yet, or gotten them to work better I should say. I read somewhere that bullet was more familiar with using them and maybe he would of chimed in but it's no big deal. Thanks for the explanation though.Regardless if you use booleans or extrusions, you will come out with the same result. What booleans create are called n-gons, or polygons with the number of edges greater than 4. If you smooth these ngons, it will create bad geometry, and unpredictable results. Using booleans is generally a frowned on approach in Maya, as you spend more time cleaning up after them, then by doing it entirely by hand.