Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-01-2014 , 08:28 PM
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Join Date: Apr 2013
Posts: 21

Maya UV Build

If i had a 3D model with symmetrical build, and lets say i create the UV's for the left hand or left foot. Could i use the same UV's in order to create the actual textures??? or do i need to have for both hands/feet 2 different yet similar UV's???

# 2 04-01-2014 , 12:16 AM
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Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
No matter what you do you will have UV's for the opposite side. All UV's really are are a flattened version of you mesh in the vertical and horizontal axis. The "W" somewhat associated with it is the world origin it is located at when the map is created and flattened in the space. You can duplicate and scale in the negative and have overlapping UV's and then use the same texture space for both sides. Mind you that it will be completely symmetrical in texture and not look real. Depending on the quality of realism that you are trying to hold.

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