Maya/3ds Max UV Build
So i created this model my model in maya and then exported it in 3ds max to start rigging it, but then i exported it as an obj back into maya to do the UV's and in the end i noticed than at my wrists and ankles my model has 1 loop of triangles, like in the image. Is there a way to delete the faces completely, extrude one loop and bind each vertice back to its original place and update the UV's with the new face. Is that possible??? or a way around this?
Last edited by KHM3dia; 05-01-2014 at 03:31 PM.