Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Just curious if there was a way to go about doing this, and if there isn't, is there at least a way to playblast and show shadows/glows/background color changes?
Playblasts are just snapshots of the realtime 3D view, so no glows or anything that requires a software render engine.
You could use viewport 2.0, it has an ambient occlusion feature that provides some handy contact shadowing, not really shadows but helpful in previews anyway. Plus its motion blur, anti aliasing, and depth of field can be useful as well.
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