Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-03-2014 , 12:43 AM
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Normal Map Problem

Guys can you help me?
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The fist picture where the normal map is overexposed is taken by my Camera 1 and Camera 2 from my scene. I can't understand why i see the normal map overexposed ???

The second picture is how I should see it (Prsp CAM) !!!

Is there something in the settings of the camera that I might touched ?

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Last edited by GeorgiStamenov; 02-03-2014 at 12:48 AM.
# 2 04-03-2014 , 11:29 AM
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Please ,guys give some solution !!!
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# 3 04-03-2014 , 06:13 PM
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If there is any exposure lens involved, maybe that could be the problem. Without looking at the scene, I can't really tell.


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# 4 04-03-2014 , 07:15 PM
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Last edited by GeorgiStamenov; 04-03-2014 at 07:21 PM.
# 5 04-03-2014 , 08:54 PM
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You've scaled up the camera and the mib_ao node in mode 3 is using the camera space so the results got blown out of proportion.


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# 6 04-03-2014 , 09:11 PM
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Thank you so much for this mate! You saved my final project.
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