Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-03-2014 , 12:43 AM
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Normal Map Problem

Guys can you help me?
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The fist picture where the normal map is overexposed is taken by my Camera 1 and Camera 2 from my scene. I can't understand why i see the normal map overexposed ???

The second picture is how I should see it (Prsp CAM) !!!

Is there something in the settings of the camera that I might touched ?

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Last edited by GeorgiStamenov; 02-03-2014 at 12:48 AM.
# 2 04-03-2014 , 11:29 AM
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Please ,guys give some solution !!!
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# 3 04-03-2014 , 06:13 PM
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If there is any exposure lens involved, maybe that could be the problem. Without looking at the scene, I can't really tell.


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# 4 04-03-2014 , 07:15 PM
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Last edited by GeorgiStamenov; 04-03-2014 at 07:21 PM.
# 5 04-03-2014 , 08:54 PM
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You've scaled up the camera and the mib_ao node in mode 3 is using the camera space so the results got blown out of proportion.


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# 6 04-03-2014 , 09:11 PM
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Thank you so much for this mate! You saved my final project.
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