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Hi,
I have recently migrated from blender and have a trivial query...
In blender we can select any 4 vertices and if we press "f" key, we can fill that vertices with a quad face.
How to do this in Maya?
I tried Edit Polygons > Fill Hole but it fills whole face (i.e. For e.g. )face is having 8 vertices ,it fills it with an ngon.
I want to select 4 vertices(which I am able to do) and then fill these 4 vertices with a face.
How do I do that?
HI dave , Thanks for your reply.Could you explain in more detail what ways you mentioned? I'm a complete noob to Maya:-\ and don't understand exact steps you mentioned in above line...
^^^^ That statement is somewhat untrue. You can import a mesh with floating vertices. So they can exist in the viewport depending on the origin of the model.
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