Does Maya 2016.5 or 2017 have the option to bake a blendshape?
Basically I want to bake an altered blendshape down to the original skinned mesh so I could then delete the blendshape but keep the changes.
Ive asked on the Maya forums and no one responds, I rarely get help there. I heard here may be better.
All I want to know if this is possible. If so, where is that baking function tucked under? Cant find it myself.