Hard to say without seeing your current shading.
If you're not done the modeling, don't starting texturing and shading it. You'll just be re-doing work.
ive seen this before but its not relevant to my question. bruce lee isnt dark-skinned and the question I have is how the sub-surface scattering layers should be layed out (color) for a dark skinned humanWatch this video to understand the flow you should do to achieve this best.
Making Of, a Bruce Lee 3D portrait - YouTube
Dude...
Firstly get your diffuse map done...all surfaces need a diffuse map. This is your primary color for the job. From what you are showing is a caucassian skin set up, and your character clearly isnt. So i would suggest getting your refs of african/dark skinned people even good hi res shots of Pete Tosh. Then spend a few hours or a couple of days just creating and perfecting the color/diffuse map to the best of your ability. Its not something to rush.
Then from there start building up the scatter layers using the diffuse by altering the color map. As this is an arnold render I really cant comment on the nature of the shader setup or the renderer as opposed to the awsome Bruce Lee one which I recall is all mental ray, so it may differ a bit, so bear that in mind.
What I do know is that once you get sorted in Arnold...theres no going back as its probably the best renderer out there right now...it handles polys by the bucket load so you could actually sculpt some more tertiary details on the mesh rather than leaving it up to displacment. Im working on a wachowski (matrix dudes) movie right now and I can tell you we are using arnold to render some seriously hi res models...they render very quick too!!! Arnold is an absolute poly grinder..it loves them!!
cheers
Jay
However on topic i dont see how having a finished model matters
What!!!! it always matters!! Finish the model first get it looking right. What happens if you decide to adjust the mesh? you will have to redo uvs, correct stretching and so forth....this means theres a chance of having to redo the texture....besides looking at the model theres a whole load of stuff that needs correcting, but thats really not the point of this thread right now.
everything that isnt corrected and sorted in the primary stages will have a knock on effect later on, and will become a pain in the ass
I know there are a few of us here that work in games or vfx and I can tell you a change down the pipeline can have serious issues to someone along the line....just ask them too, this isnt just my snippet of experience talking...its the truth
Dont be complacent....you have asked for advice from people on this forum so either learn from it and take bits of advice, or just get on with it...
sorry if this sounds harsh - Im just giving you the facts and not glazing you with the AWSOME, KEEP GOING, GREAT START and NICE JOB comments
Jay
thanks mate. Yes it seems like I do haha, which is all fine ofcourse. some Arnold tutorials wouldnt hurt me, if you got time then feel free to send it to me my friendNo worries
dude, I believe you are getting answers for everything...you said your model wasnt 100% done, so that issue has been advised, and basically its underlined the fact what you need to do first for your color maps to obtain the correct skin shade.
I have some Arnold tutes, if you can wait until later, I'll PM you, they may help
Jay
And it's usually people like me that have to do it...I know there are a few of us here that work in games or vfx and I can tell you a change down the pipeline can have serious issues to someone along the line....just ask them too, this isnt just my snippet of experience talking...its the truth