Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-03-2014 , 04:06 AM
Registered User
Join Date: Mar 2014
Posts: 2

Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera:

user added image

This issue seems to be associated with my particular project, I am able to open and view my other models without any problems. Opening this file on another machine has an error message in the Output Window:
"Maya binary file parse error: : (6) corrupted file structure"

I've tried Googling around and tried (without success):
-Normals -> Set To Face
-Normals -> Unlock
-Normals -> Reverse
-Changing various renderer settings

Here's a download link to my .mb:
https://www.filedropper.com/herocharacter

Thanks in advance!

# 2 30-03-2014 , 04:31 AM
Registered User
Join Date: Mar 2014
Posts: 2
Found a fix by exporting my whole mesh as a .OBJ and reimporting into a new scene.

Not sure if this fix would have worked if I had rigging/animation data present.

user added image

# 3 30-03-2014 , 11:01 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Its possible that you had a duplicate mesh with would course that sort of effect...........dave




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