THE CASTLE.zip (128.7 KB, 259 views)
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2
25-04-2014
, 02:50 PM
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
UV map is wrong, i think.
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3
25-04-2014
, 03:10 PM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
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4
25-04-2014
, 04:16 PM
Technical Director
Join Date: Feb 2004
You have some UV stretching all over the model. Notice how the stones are bigger on some areas than others. This is because those faces take up more space in the UV map. If you map a checkerboard onto the model, you want to modify the UVs until each square on the model is the same size as the squares on another piece of the model.
Imagination is more important than knowledge.
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5
25-04-2014
, 08:58 PM
Subscriber
Join Date: Feb 2013
You have some UV stretching all over the model. Notice how the stones are bigger on some areas than others. This is because those faces take up more space in the UV map.
I'm sure you're right, tho' I don't see why. The tower in question is flared out near the top giving it an overhang. The texture maps perfectly to that. Below that it's a mess. I built a quick copy without an overhang, and it maps just fine. Why would that little change in angle make such an enormous difference?
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6
25-04-2014
, 09:38 PM
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7
26-04-2014
, 03:57 AM
Technical Director
Join Date: Feb 2004
If you delete the history does it still change when you make your edit?
I REALLY suggest that you look at some tutorials and understand what you're doing, and why. Not only will this help you learn faster, but it will also reduce the level of frustration.
Imagination is more important than knowledge.
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8
26-04-2014
, 09:36 PM
Super Moderator
Join Date: Dec 2006
Location: South FL
I'm curious. How are you learning Kelly? A course? Various online resources?
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9
27-04-2014
, 06:02 PM
Subscriber
Join Date: Feb 2013
I'm curious. How are you learning Kelly? A course? Various online resources?
I'm pretty much on my own. I live in a small town on the South Coast of Massachusetts. 'Not many computer-savvy people around. I have a stack of MAYA instructional books and three tutorial projects purchased from Simply Maya and watch a lot of YouTube tutorials. About two years ago, I took a six-week night course in Maya Animation at Rhode Island School of Design. In '94, when I went back to school to get computer literate, I used StrataVision for 3D, later switched to Carrara and around 2002 started using Animation Master. Sandwiched in between those were two or three attempts at Maya. Now I'm trying again.
jsprogg: Thanks for the tutorial links. I'll dig into them.
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10
27-04-2014
, 07:08 PM
Super Moderator
Join Date: Dec 2006
Location: South FL
StrataVision and Carrara, that just took me on a trip down Memory Lane, I got flashbacks of Bryce and TrueSpace . As for the texture distortion problem, that will happen if the UVs are not proportional to the faces they represent.
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11
27-04-2014
, 07:17 PM
Technical Director
Join Date: Feb 2004
Bryce! I started with that. Primitive shapes and mountains!
Imagination is more important than knowledge.
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12
27-04-2014
, 10:29 PM
Subscriber
Join Date: Feb 2013
Bryce! I started with that. Primitive shapes and mountains!
Since Bryce has been mentioned, there's something I've been wanting to ask. Along with Bryce, the other really good landscape generator has been Vue d'Espirit. Over the years I've owned two or three versions of that. About the time I decided to re-plunge into Maya, I bought the latest version: 11.5. Vue has grown up quite a bit and been used in films like "Avatar', "Avengers" and lately, "Rio 2". I've built buildings in Carrara and imported them into Vue; also space ships and flown them through the skies. But now, can I build a biped in Maya and make it walk across the landscape without having the feet go through the mesh?
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13
28-04-2014
, 10:28 PM
Super Moderator
Join Date: Dec 2006
Location: South FL
To automate something like that on uneven terrain would be bit complex, but that's with my limited knowledge of character animation. Steering clear of walk cycles and going the manual route would probably be best.
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14
29-04-2014
, 12:31 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
I would use unity for that kind of interaction. I'm assuming you mean something interactive?
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15
01-05-2014
, 08:01 PM
Subscriber
Join Date: Feb 2013
I would use unity for that kind of interaction. I'm assuming you mean something interactive?
I'm not quite sure what I mean; I'm groping in the dark, and, mayhap, be looking for a solution that does not exist. Check the two Vue scenes below; could I import a MAYA character into Vue and make it walk across those rock, or the beach? Has anyone? Ever? I know that Vue has been used in live-action movies, but that's green-screening. And my instructor at R.I.S.D. told us that movies are not made in MAYA, they're made in post-production in apps. like After Effects and suchlike.
stewrt: Not sure what you mean by 'unity'.
Gen: "Steering clear of walk cycles and going the manual route...", are you suggesting Blend Shapes, or just moving the character bone-by-bone? (assuming I could access the bones in Vue!)
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