Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-04-2014 , 08:29 PM
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Join Date: Apr 2014
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Hard edges trouble with mental ray

Hi
I´m almost new in maya, so it is likely that this problem is pretty simple to solve.

I need to make some objects with low poly look, to do this, I model simple meshes and give harden(normals) edges. I have also done without touching normals, disabling smooth shading(render stats).

But when I render this objects with mental ray to get nicer look, some edges get dirty (like you can see in the image).

How can I get this hard edges without that dirt?

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# 2 30-04-2014 , 12:01 AM
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It's the final gather settings. Run a FG diagnosis to see whats going on on those corners. I find myself staying away from the "Point Interpolation" slider and setting the final gather mode to "radius quality control" and setting max to 10% of the scene size and min to 10% of the max. This has always been reliable for me and the problems you're having should go away.


- Genny
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# 3 30-04-2014 , 04:57 AM
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Seems that.
Thank you so much!
It was driving me crazy!

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