Importance of non having Triangle & NGON's
Hi all,
I have just a generic question to the Maya and in general 3D crack's:
Some times modeling it happens that a form will end in a triangle or NGON. In the modelling community this is frowned upon, especially in the game development community.
If I'm modelling, let's say, furniture or architectural objects and my end product is a render or press product, is also not advisable to have triangle & NGON's? I learned that this is only a no go due to additional performance issue this could create in a game when during a movement the graphic must be calculated again and again.
Many thanks in advance for your contribution in putting some light in this darkness
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KR;Lecra