Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-05-2014 , 02:04 PM
mickhah's Avatar
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transparent object

hello. is there any way to make an object transparent for the specified light? i need to place the sphereLight into an object, so that it lights everything exept of that object.

# 2 19-05-2014 , 02:56 PM
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I'm guessing you add a new material to that object and increase it's transparency in the Attributes Editor


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# 3 19-05-2014 , 03:29 PM
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no, i need that object being transparent only for one specific light source.

# 4 19-05-2014 , 04:15 PM
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If the object should not cast any shadows regardless of the light source then you can just turn "Cast shadows" off under the Render Stats of the object. If it should cast shadows from other light sources, then go to Window->Relationship Editors->Light Linking->Light-Centric, select the sphereLight on the left and deselect the object on the right.

Edit: Depending on the geometry of the object, you may get away by turning "Double Sided" off under Render Stats for the object.


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Last edited by PixalZA; 19-05-2014 at 04:20 PM.
# 5 19-05-2014 , 05:45 PM
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You can also use light linking, just turn off that light for that mesh.............dave




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# 6 21-05-2014 , 09:25 AM
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i've tried every suggestion, but still the object blocks the light source.

# 7 21-05-2014 , 12:16 PM
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Mine should have worked for any normal light, what is a sphereLight ...........dave




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# 8 21-05-2014 , 01:16 PM
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vray_sphereLight

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