UV Mess - How to separate UVs?
Hi,
why are these UVs not separated, although I selected the edges around the faces that should be separated (in 3d viewport) and "cut UV edges" them? See how the pull along/distort other UVs when I scale them.
The layout does not matter, I just want the big orange UVs to be a single shell(?), i.e. scaling and moving them in UV Editor should not affect any other UVs.
Last edited by borlag; 25-05-2014 at 09:37 AM.