UV texture editor + cut faces?
I have a feathered model which I am try to perfect the mesh feathers. I am trying to get all the feather meshes to line up with the texture I am using. I don't want to individually cut up each feather.
I can select the faces that need adjusting all at once in the UV editor. But I can't "adjust" the faces. I don't want the UV to change at all. Is there a way to use the cut faces tool in the UV editor or is there a similar tool out there?
I have been selecting the faces, smoothing them and then trying to get close enough to the feathered textures. It doesn't work well at all. If you have a solution, please help.