Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-07-2014 , 11:02 AM
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Join Date: Jul 2014
Location: The Netherlands
Posts: 91

House

user added image

This is my first ever project. Both the side window and doors are animated and will open in the final render. I'm currently trying to make the building collapse, but having a little problem with nCloth, made a thread about it in >Modeling

I also still have to do lighting, shading and background etc etc. But this is my progress so far.
And I'll change the roof tiles later on, I don't really like the ones I have atm.

# 2 30-07-2014 , 09:35 PM
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Join Date: Aug 2009
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Looking good so far, the main edge looks like the bricks are not matching up most likely a UV scaling issue...............dave




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# 3 31-07-2014 , 08:32 AM
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Hi Dave,
Yeah I'm gonna change that later, it is indeed an issue with the mapping. Can be solved easily user added image

# 4 03-10-2014 , 06:29 AM
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Join Date: Oct 2014
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you need to add detail my friend...at the moment the creatures look very plain and 'flat'. I dont mean go in and do lots of zbrush or mudbox, but just adding extra lumps and bumps of forms will help alot. If you have zb or mudbox then great, add those tiny details. Games and VFX both use very hi details on models these days so its something to really consider doing to your organic work for sure...

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