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# 1 01-08-2014 , 01:44 PM
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3d Street

The modeling is pretty much done.. any tips on how to quickly texture this entire scene? And what is the best way to set up lighting for such a scene? Currently using a simple directional light..

user added image

Some more progress
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Last edited by Richardvbr; 02-08-2014 at 09:44 AM.
# 2 02-08-2014 , 09:21 PM
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If you're aiming for realism the physical sky can get you there, if you're going for stylized then that may be another story. Some stuff to note before lighting and all that. Besides some proportion fixes(example, curb:building height ratio), the models and textures could be less pristine. The curbs are perfectly straight and sharp, there are no subtly uneven areas or slopes for the gutter and the street looks 100% flat as well. Also these identical buildings don't seem to have entrances or signs, there aren't any forms of identification anywhere. These are a few of the things I noticed at a glance. Also, try to hide the gaps where the empty horizon is showing.


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# 3 02-08-2014 , 10:03 PM
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Thank you very much! It's still a WiP, but I'll definitely take the things you mentioned into account. The gap btw is now closed because I made it 1 building. Will make it taller and the street lights a bit shorter for better perspective. Think I can improve the curbs by just using a simple bevel with quiet a lot of segments. Will upload a new pic in a few days!

# 4 02-08-2014 , 10:05 PM
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How can I make the street more natural? Create some more edges and move some of them up very slightly so there are some differences in height?

# 5 02-08-2014 , 11:12 PM
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user added image
Changed proportions of the lights, buildings, curbs and created a gutter on the side of the road(not very visible in this pic). Also made the curbs smooth and playing a bit with the physical sun and sky settings. Still have lots of adjusting and texturing(road, sidewalk) to do.user added image


Last edited by Richardvbr; 02-08-2014 at 11:16 PM.
# 6 03-08-2014 , 02:09 AM
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# 7 03-08-2014 , 08:46 AM
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I see, thanks. Gonna work a lot on it today.
Do you have any tips on how to texure the road itself? When I apply my texture and scale the UV's to make the road realistic, the image becomes too small and it uses the image like 10 times which looks horrible. Here you can see what I mean.

(this was before I made my latest adjustments to proportions etc etc)
user added image

# 8 03-08-2014 , 10:01 AM
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The bricks_bump_map was indeed inverted, changed that now.
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# 9 03-08-2014 , 11:39 AM
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Some more progress.. changed the curbs, gutter and made some road textures. (wanted to go for an old street look, hence the texture of the road instead of a modern road)


Last edited by Richardvbr; 03-08-2014 at 03:04 PM.
# 10 03-08-2014 , 04:48 PM
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The modeling and texturing is almost done.. next up is lighting, animating a camera(gonna be a 15 second clip) and making the building on the right collapse using PullDownIt

user added image

As you can see I textured the sidewalk and added in some more details. Will modify the buildings a bit more too.


Last edited by Richardvbr; 03-08-2014 at 04:51 PM.
# 11 03-08-2014 , 07:28 PM
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Here's a still shot of the building collapsing.. Gonna add some particles and dust.
user added image

Used PullDownIt for the destruction. Made the bottom half of the building static and the top half dynamic and added gravity to the top part. Thus making the parts fall down and collide.

# 12 03-08-2014 , 08:14 PM
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hey man this looks cool. im looking forward to see the end result!


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# 13 03-08-2014 , 08:44 PM
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Thanks! Been working on it a lot today, added the particles and ''smoke'' to the collapse of the building. Setting up the camera now and then it's time to render. Gonna take a loooong time..

# 14 06-08-2014 , 11:31 AM
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The first render is complete. It's not finished yet, I'm unhappy with the way the building is collapsing(i.e the door that randomly rotates 180..) and the way the dust is created. Going to tweak that a bit more, but hey, it's still a WiP user added image

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It's compressed, hence the lower quality.


And here's a video of a fun flag I created with help of CGbros
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It's a nCloth plane with some cut out faces and modified vertexes, and used expressions to create random wind and turbulence values.


Last edited by Richardvbr; 06-08-2014 at 11:37 AM.
# 15 06-08-2014 , 12:37 PM
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Keep it up! ur working fast mate. ur at the very end now user added image user added image user added image


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
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