
^ here we can clearly see how the sky and the bright buildings in the reflections are very reflective, while the darker areas (the photographer and the darker buildings). Also the eye-white isnt as reflective as the lens, should i create a map for the eye-white and the lens over the iris?
guys im really confused right now, and i havent found any tutorials on eye shader for arnold materials ...

None of the changeable attributes under specular doesn't do the trick. im clueless right now









this eye problem has taken me to the point of where im starting to doubt that there is a difference between specular and reflection