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# 1 15-10-2014 , 07:58 PM
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Join Date: Oct 2014
Posts: 5

Starting with UVs - black hole in texture

Hello,

I've just started learning UVs and texturing. I have an object, I created UVs for it (mostly automatically) and then paint something on it in photoshop - just for test.

Problem is that there are black holes in the model after I apply the texture - I can see through it. But the holes are moving as I am rotating the camera.

I really don't know how to explain it so here is a gallery that should speak for itself.
https://postimg.org/gallery/8law4orq/

I don't have any idea where the problem could be...

Thank you for your answers!

# 2 15-10-2014 , 09:51 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try deleting history and freeze transformation..................dave




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# 3 16-10-2014 , 05:33 AM
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Join Date: Oct 2014
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No change. But I noticed that I'm getting this warning:
Code:
 Warning: Cycle on 'polyTweakUV4.output' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
So the problem is probably the UVs not in the model, but I still don't know how to fix it...

# 4 16-10-2014 , 08:24 PM
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Join Date: Oct 2014
Posts: 5
OK, I've deleted the material, created it again and now it works. Thank you for your help!

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