Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-10-2014 , 05:52 PM
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Shader problem on double-folding of paper

I am trying to simulate a paper folding (1st photo) using cluster deformer and I was able to make a kite base (2nd photo) with no problem. Everything works fine up to this point (I am using double side shaders). Here I only fold the paper by 179 degrees rotation in order to avoid the overlapping. Also edges are all hardened.

Then I was trying to fold the base in half vertically and I noticed that the front sided shader smeared into the back (3rd photo). I was experimenting with 1st fold rotation between 179 and 179.9 degrees and the results are the same.

If you have experienced this kind of problem, I would appreciate your comments. Thank

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# 2 19-10-2014 , 09:49 AM
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I think your problem is you need to delete history and freeze transformation before you add the clusters...................dave




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# 3 20-10-2014 , 05:45 AM
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I tried to delete history and freeze transformation. It doesn't help. I got the same result.

What I found from my investigation on this issue is that it works fine when I make a rotation of 89 degrees.

But when I increased the rotation angle by 1 degree, i.e, 90 degrees, then the problem occurs.

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Last edited by muonium; 20-10-2014 at 05:52 AM.
# 4 20-10-2014 , 06:39 AM
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How are you creating your texture................dave




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# 5 22-10-2014 , 05:52 AM
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I am creating texture using two files for the front and back sides.

The problem is finally solved by relying on skeleton method.

It seems that there is a bug on cluster deformer.

I made a change on the kite base so that there is enough gap between two layers (i.e., I made 178 degrees rotation).

This doesn't help. The cluster deformer gives the same result. It is very disappointing.

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