Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-10-2014 , 01:22 AM
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Join Date: Jul 2012
Posts: 20

Normals will not Harden

Hey guys

I imported a mesh (right) and merged it to another mesh (left).

Now its one object, the faces don't seem to 'Harden' on imported part, it looks like the 'smooth' option.

I've Deleted History, exported and imported back in, re Hardened. Is there anything else I can try?

Its nothing major, I just want to know why.

Thanks guys

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# 2 20-10-2014 , 02:18 AM
Juanpax's Avatar
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Join Date: May 2012
Location: Puerto Rico
Posts: 157
can you upload the file so i can take a look at it? I think this happened to me before but with a Topogun mesh i imported to maya.

# 3 20-10-2014 , 10:18 AM
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Join Date: Jul 2012
Posts: 20

File

Heres the file to the object.

I was thinking it might be a view port thing.

Attached Files
File Type: zip armTopo.zip (12.8 KB, 247 views)
# 4 20-10-2014 , 10:58 AM
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Join Date: Aug 2009
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Try unlocking the normal first...............dave




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# 5 20-10-2014 , 01:02 PM
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Join Date: May 2012
Location: Puerto Rico
Posts: 157
It work for me no problem. Like Dave said try unlocking the normal.

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Last edited by Juanpax; 20-10-2014 at 02:22 PM.
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