Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-02-2003 , 07:56 AM
silva's Avatar
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Join Date: Dec 2002
Location: New Zealand
Posts: 84

Head - Noobie Effort

This is my first ever attempt at modelling a head, been following this tutorial: https://www.thehobbitguy.com/tutorials/polymodeling/ . Its going ok so far, I'm not using that head, just a generic one (the one from Mikes polygon head tut actually). Any suggestions would be appreciated, still early stages...

Heres one render...

# 2 20-02-2003 , 07:57 AM
silva's Avatar
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Join Date: Dec 2002
Location: New Zealand
Posts: 84
Told ya its early times user added image Heres the wireframe . That is smoothed wireframe because I dont know how to switch it back to the regular one which I'm using to model it!

# 3 20-02-2003 , 08:33 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
nice start. user added image Head part 2 is being compressed as I type this... I'll upload to the server tonight, and hopefull Kevin will put it up soon enough. user added image Then, I'll be continueing a part on the rig... then redoing the shark... then starting the Simply Maya CDs! gah! lol

*Mike passes out*

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