Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-12-2014 , 09:31 AM
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i need help with inserting 3d geometries to this image for camera projection .


# 2 13-12-2014 , 10:40 AM
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# 3 15-12-2014 , 01:31 PM
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thanks dave . but i do have problem in aligning those geomtries from in my image . something is always not right . thnks again .

# 4 15-12-2014 , 04:15 PM
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Could you upload your image as the link you have given is to lightbox home page...........dave




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# 5 15-12-2014 , 10:03 PM
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Hey . Sorry . Did not notice that . Can i email the photo to you ? Its a lot easier . Seriously need some help here ;0 thanks again

# 6 16-12-2014 , 07:41 AM
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It sounds like to me that your camera is not matching you image camera, have a look at the properties of the image to see if it gives the focal length of the camera............dave




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# 7 16-12-2014 , 09:16 AM
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this will do ? i need to map this image properly . can you show me a proper way ?


# 8 16-12-2014 , 12:47 PM
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Could you show what it is that you want to add to the image and do you have the original image as that should have the camera info in it................dave




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Last edited by daverave; 16-12-2014 at 12:49 PM.
# 9 16-12-2014 , 01:23 PM
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Oh . Sorry . I should make this a bit clearer . I need to camera map this image but i have problem aligning geometries such as cube etc to match the building , icant seen to get a good perspective for the building .. And any good camera mapping tutorial out there i cant seem to find a good one .

# 10 16-12-2014 , 01:24 PM
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About those camera info . Focal lenght is 28mm Aspect Ratio is 1.5

# 11 16-12-2014 , 01:47 PM
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