I've exported a section of real world topology from Google maps and Sketchup.
Sadly you aren't allowed to export an area as large as you'd like, but you can export multiple tiles in succession, but due to the imprecise nature of the program you end up with overlapping tiles.
I did my best to line them up and clear up most of the edges, but they still overlap. Upon trying to stitch together these bumpy planes I've ran into a problem; due to the above mentioned application problems the edges/vertexes never, ever line up between different tiles, but the topology is roughly similar, but not exactly.
How can i clean up and then merge these polygons together with as much automation as possible? Keep in mind there are ~160k tris and 5x8 tiles overlapping with each other.
As illustrated on the left side of the image you can see how they overlap. On the right side you can see a cleaned up connection, along with the tiny gaps between the two tiles. The green lines are where additional vertexes/edges would need to be present in order to level out the surface.
Thanks for any help you guys might provide!