Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-06-2015 , 06:41 PM
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Join Date: Dec 2013
Posts: 52

Smooth Skin Bind

I have one model from which I have striped down the original rig and now I want to attach Human IK because I want to track it in Motion Builder. So i have set my joints of the Human IK at the position of ape and clicked the new revolutionary "Geodesic Voxel" usually I everything works perfectly with it but now take a look at this major bind !!!


Can someone give me advice what would case the problem ?

I am using Maya 2016

I am aware of paint weights and so but I am just wondering why this is happening?

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