I have one model from which I have striped down the original rig and now I want to attach Human IK because I want to track it in Motion Builder. So i have set my joints of the Human IK at the position of ape and clicked the new revolutionary "Geodesic Voxel" usually I everything works perfectly with it but now take a look at this major bind !!!
Can someone give me advice what would case the problem ?
I am using Maya 2016
I am aware of paint weights and so but I am just wondering why this is happening?
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