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# 1 16-08-2015 , 01:08 PM
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Join Date: Sep 2011
Posts: 109

Maya muscle system to Unity engine, bake mesh into fbx ?

Is there a way to bake deformer animations into fbx model ?

I have created a character which uses maya muscle system, I would like to export it to Unity engine.
Is this possible ?

I don't need editable muscles inside unity itself. It would be cool to use cmusclesystem instead skinbind system that is used as default... :}

(I reviewed many posts and threads, other forums. Answers are not really clear)


Last edited by lauris47; 16-08-2015 at 01:16 PM.
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