This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi everyone,
I was wondering if the checkered file on the model is appearing correct?
Nothing seems stretched from what I can see (hopefully), however, when importing the mesh into Zbrush and applying an alpha to it, the texture stretches around the edges.
I don't know what the problem is. I've added extra edge loops and still get the same results. What can I be doing wrong? I apologize for the noob question but I'm new to UV mapping.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off