Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Need help with nonlinear deformer overlapping portions
I'm trying to recreate a soft, 'wavy' twisted look (the blue wavy tube image) by using overlapping Nonlinear Twist Deformers in Maya, but the twist deformer doesn't have a soft 'falloff' (as seen in the black and white image). I looked at painting deformer attribute weights, but got overwhelmed.
What if you generated the whole structure flat, then used a sine deformer to get your nice gentle waves, then used a bend deformer to bend the whole thing around into a cylinder.
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