Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-09-2015 , 12:04 AM
Erujie24's Avatar
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Referencing Problem Help!

Basically my problem is that when I reference, my character appears brighter, even when I render it... I've tried changing the shaders, renaming.. problem still persists user added image and I'm using maya 2016

Help please! user added image

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# 2 06-09-2015 , 10:29 AM
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Im not sure as I personally have not done any referencing, but it might be that you are also bring in the lighting from the reference scene..................dave




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# 3 06-09-2015 , 10:40 AM
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thanks dave~ but I don't have any lighting on the original file user added image

# 4 06-09-2015 , 11:09 AM
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check the colour managment, if you are opening the scene in maya 2016 and it was originally saved in an older version of maya the colour management will be turned of.

if you start a new scene and reference then the colour management will be turned on. Giving you something like the problem you have now.


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# 5 06-09-2015 , 01:05 PM
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it is the color management!~ thank you so much!

# 6 06-09-2015 , 03:52 PM
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No problem glad you got it sorted user added image


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