Hi Dave,
After some playing about last night i switched to use your displacement maps as i just wanted to see if it was Maya or my maps from Mari. Yours worked perfectly. Checking Mari again for some reason when i export all patches on the displacement channel the first map comes in as a grey dot within a white background. No matter what i do I am not able to get this to export correctly (or is this correct?).
You really have to be careful in Mari when blending layers and exporting them which i now realise. One thing i would like to ask is if i make a mistake on a patch and have baked the texture, how do i erase that without filling the patch or applying a mask? say in an earlier say or at some point throughout the process so CTRL + Z wouldn't work
This is a mammoth task, the amount of work that goes into the final render is huge but IMPO it is definitely worth it as your results speak from themselves. I think this is the best project i have ever worked on.
Many thanks
Custom built W10 Pro 64 bit, Hazwell Intel 5820, Asus X99 MOBO, 32 GB DDR4 Ram, EVGA nVidia GTX1080 Founders Edition, 512GB SSD Primary HDD, 16TB Storage, 27" Samsung 4k Display. Wacom 27QHD, Oculus Rift CV1
Last edited by mythandra; 13-10-2015 at 08:31 AM.