This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am trying to follow along with the Interiors and Furniture Vol 4 tutorial. I am running into a problem with the uv for the curtains. I know Marvelous Designer (i use MD5) should create the UV's, but i am getting something totally different then Dave has in the tutorial.
What it's supposed to look like:
What i am getting:
What i am getting with the export with 'unified uv coordinates' selected in MD:
I also can't see the wrinkles in the cloth like in Dave's picture. He also has a much lower density mesh. What am i doing wrong?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off