Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Is there a way to constrain separate axes of rotation and use two constrains as aim and parent ?
I have a character head, that I want to "aim" towards pointer while using x and y rotation axes and rotate character's head sideways while using z axis.
I tried multiple ways of doing it (deselecting repetitive axes of constrains, set driven key, connection editor), non of them worked. The error that I get while trying to constrain not repetitive rotation axis is " Object is already connected."
Any solutions to that, or other ways of doing this ?
I could just parent neck joint to neck controller for rotations, but then I'll lose ability to aim towards pointer...
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