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# 1 28-02-2003 , 05:40 PM
flys's Avatar
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Join Date: Sep 2002
Location: Italy
Posts: 49

circular fillet

Hello, I quickly explain you my problem:
I have modeled a dolphin with nurbs primitive and I've connect the fins to the body by circular fillet. It's all right but when i try to animate my model the circular fillets go away. How can I do to solving my problem. I try with 'Paint Skin Weights tool' but nothing to do ... I hope someone help me ... thank to all

# 2 01-03-2003 , 11:15 PM
Konstantinos's Avatar
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Join Date: Oct 2002
Location: Athens, Greece
Posts: 34
the circular fillet will follow the change as the two isoparms
or surfaces it was created from move...
I can't imagine how you set up the fin but
try if it would work for you to delete the history
on the circular fillet so the shape does not update anymore....

Hope you work it out...

Konstantinos


You know, there are at least two ways of getting things done... Your way and the right way...
# 3 06-03-2003 , 07:04 PM
flys's Avatar
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Join Date: Sep 2002
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Thank you Konstantinos,
I have tried to delete history but it does not work user added image((
another aid ?
Thanks

# 4 06-03-2003 , 07:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
if you delete the history, then it won't work... your fillet needs to keep its history in order to keep incontact with your pieces.

# 5 06-03-2003 , 08:01 PM
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Join Date: Jan 2003
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I would *strongly* suggest that you not retain construction history in your rig like that, as the rig will soon become incredibly heavy.

A better approach is to use stitching to keep surfaces continuous across deformations. (Unfortunately, Maya's stitching isn't that good...)

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 6 06-03-2003 , 08:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I agree with mark. The Shark vid and Arm Stitching vid might help in this regard.

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