Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-06-2016 , 04:21 PM
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Join Date: Oct 2015
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Queing batch bakes?

Hey guys I was wondering if there is a solution for my current scenario:

I have modelled, textured and set up lights in a scene. Im using bakesets for Global illumination, Final Gather, Light & Color and occlusion and want to batch bake the maps to edit them later in photoshop together.

Is there any tool or script around that allows me to bake all maps for each texturebakeset of the scene (or the objects I have selected) ? This way I could safe a lot of time and do it over night.

Best regards!

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