This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Can anyone help me, cuz I have created a character in Maya and then took that model to Zbrush, I sculpted it in Geometry HD, but now when exporting my maps, I noticed in Maya it does not show properly the lips with normal maps, they look too much bumped, see pictures:
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