This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Wonderful! Keep it up! I just think the ridge of the helmet, before it curves into the guys forehead.. should be a lot more sharp, and not so rounded.... just a suggestion .
"I should call you sugar maple tree cause i'd totally tap that" haha
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off