This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Ok fellows,
Here is my idea … I will model a Cyborg!
What do you think?
Unfortunately I can’t show you the sketch because I don’t have a scanner , but in short time I will came with some shots of my work.
"Imagination is more important than knowledge" A.Einstein
Hm… for eyes, undseth, I aproximated the center of the eye, split radial the polys a few time and then again with split poly make circular splits aroud the center of the eye (anyway almost circular…).
Then in edit mode (vertex or edge), I puled and pushed a few of them to get the desired shape
For me the mouth was a bit hard (I’m not satisfied with this one).
Can any one tell me a better way to do it?
I make it (the mouth) like the eyes (same procedure).
Thanks.
"Imagination is more important than knowledge" A.Einstein
Like I said yesterday, because I don’t like the mouth, here I made some improvements.
I have some problems with ears… I make them but he looks really awful with those…
I will remodel them (the ears).
"Imagination is more important than knowledge" A.Einstein
I want to make a metallic plague on the head but there is two ways.
1. To extrude the existing poly facets like the image shows.
2. Make a different poly object.
The question is witch method do you recommend me and why?
Personally I go for method 1 because it’s simpler, but there will be no problems when I will texture it?
Thanks.
"Imagination is more important than knowledge" A.Einstein
I'd first duplicate the faces in question (edit polygons > Duplicate Face), delete their history, and then extrude them... then they'd be a seperate object, yet retain their shape with the head.
Because the other layers were freezed, you don’t see the rest of the scene.
Here I post a new shot with all the layers visible
I think that now is ready for texturing…so, again I have to confront myself with this problem…
This, I recognize is my week part…but I try to improve it :p
Aaaa… by the way, haw can I make metallic shaders, I’m asking because I tried to make some of them by fixing the blinn material specular shading properties and the results are not satisfying.
So some advices are very welcomed.
"Imagination is more important than knowledge" A.Einstein
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