How big of a polycount should the viewport be able to handle without issues?
So fairly new to modelling and just wondering how well your viewport should be able to deal with large polycounts. I am working on a patten that is at ca 500k polys right now and above 500k maya basically crashes.
Is this normal?
I have 16gb ram, i7 2600k 3.4ghz processor and two Nvidia Gtx 680 Sli