Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum
Hello fellow Maya Users,
So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place, the Geometry stretches out of places like ripping bubble gum apart, if click or change anything in the Delta Mush options it snaps back into place but up animating again it does the same thing.
When I Delete the Delta Mush deformer this does not happen at all. Any assistance would be greatly appreciated.