Animated characters from Maya to Max
Hello everyone,
I hope this is the right place to ask my question.. I really need your help.
I build, rig, and animate a characters in Maya, and the studio wants me to send them this animated character to their studio. But they only use 3DS Max!
I tried exporting FBX from Maya with animation baked, and that did not work..
What do I do?
Any work-around?
If FBX is the only way, what are the steps that I should take?
Thank you so much for your help.
"Hopeful"