Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have been using maya for 5 years and I am encountering this issue for the first time. I have a rather heavy object (about 300k poly). I exported it and import it back into a clean scene as .obj. Selecting faces, duplicating faces and so on is taking forever (I am talking about 4 seconds to switch to face mode and 30 seconds for face selections, and 15 minutes for face duplication). I have the Nissan GTR of computers (i7 Extreme OC, saber-tooth motherboard, 64 gb of ram and dual titan X GPU OC and 1 TB SSHD). Even with all that raw power maya is giving me a hard time with the 3d model. No history, no transformations, no smoothed geometry, no layers and no screen Ambient Occlusion off. I was planning on making a Geometry Cache but they changed it since maya 2012 so I am not confident on doing it or if it will even help.
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