Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-03-2003 , 04:04 AM
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Okay this is pretty bad

Hello all,

I feel pretty lame for asking this but what is the best way to take wireframe images as jpegs. This is so I can post work for the Monthly competition...

user added image


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# 2 04-03-2003 , 04:08 AM
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hardware render buffer?

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 3 04-03-2003 , 05:00 AM
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Really? How would I do that exactly?


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# 4 04-03-2003 , 05:50 AM
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In your render window Goto Render->Snaphot->(Select your view). Then after it renders, goto File->Save Image.

I think thats it.

Hope that helps


- Matt
# 5 04-03-2003 , 05:57 AM
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the easy way it to take a screenshot then go to paint paste it and take the wire out of the large into a small one then save it


Thanks for wasting your time reading this line.
# 6 04-03-2003 , 04:28 PM
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Thanks guys I feel much better now that I know that.


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# 7 04-03-2003 , 04:41 PM
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I usually hit the "Print Scrn" button on the keyboard. This takes a screen grab and saves it like a "copy" command. Then, I open Photoshop, Ctrl + N to make a new image, Ctrl + V to paste the screen grab into the Photoshop file. Crop and resize to my liking. user added image

# 8 04-03-2003 , 05:27 PM
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sorry, I thought he meant an *animated* wireframe. For that: Playblast or hardware render buffer.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
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